The basic premise of the game is simple enough, just secure keys, packages, and adorable mini-Marios en route to clearing rooms. The whole sub-series is great, but Mario vs. Donkey kicked things off in exciting fashion. Instead, players can freely explore the world and ultimately discover their path to victory. You can travel from one world to another through a labyrinth, a similar structure to the different worlds of Metroid games.
While Amazing Mirror still has the cute, colorful characters that can help Kirby play the game, the storyline is pretty intricate and involved. Baseball Advance. Baseball Advance stands out as one of the few instances in which super realistic graphics translate flawlessly to a handheld device. The game has rich visuals and decent pitching, hitting, and fielding mechanics. MLB fans will find licenses for all the teams and players of the time, and playing through the game season is a fun and exciting experience.
Metroid: Zero Mission What do you get when you combine the atmosphere and nostalgia of the original Metroid with modern mechanics? WarioWare: Twisted! Fire Emblem The first Fire Emblem game to arrive in North America, Fire Emblem introduced western gamers to a strategy game with tons of depth, solid writing, and a medieval aesthetic gushing with personality.
Castlevania: Circle of the Moon A launch game, Castlevania: Circle of the Moon felt like an ode to early titles in the series.
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Microgames required players to complete rapid-fire tasks in seconds. None of the games were particularly complex, but all of them entertained. Some of the games can also be found in the 3DS release WarioWare Gold , along with microgames from the rest of the series. Broken down to its core idea, Superstar Saga was a turn-based role-playing game.
As one of the best entries in the long-running role-playing series, Final Fantasy VI was a pitch-perfect port that brought the epic story, strategic gameplay, and wondrous soundtrack to a handheld device for the first time. The first Fire Emblem game to arrive in North America, Fire Emblem introduced western gamers to a strategy game with tons of depth, solid writing, and a medieval aesthetic gushing with personality.
It played like a charm, too. At launch, one could argue that Mario Golf: Advance Tour was the best handheld golf game ever. Featuring great three-click arcade gameplay, a robust campaign rife with challenges, and multiplayer game modes, Advance Tour rivaled its GameCube counterpart, Toadstool Tour , which launched a year prior.
The eight unique worlds featured some of the best variety in a mainline Mario game. Simply put, Super Mario Bros. A launch game, Castlevania: Circle of the Moon felt like an ode to early titles in the series. Armed mainly with a whip, Nathan, a vampire hunter, seeks out Dracula in order to rescue his mentor.
In the end, Circle of the Moon felt like an adventure tied to two eras, but somehow, it came together wonderfully and got the GBA off to a rip-roaring start. However, we recommend playing it on a console with a backlit screen, as it is very dark by default. A spinoff of the mainline series, Tactics Advance tasked players with assembling a clan of warriors to fight on grid-style battlefields in turn-based tactical combat.
With customization options galore — including 34 unique jobs — creating a team that worked well for the long haul required tons of forethought and experimentation. The first two DKC games were also ported to GBA, but we have a soft spot for the hair-swinging Dixie and her constantly distraught young cousin.
A direct sequel to the original, and the first spinoff in the now confusingly expanded series, Chain of Memories remains one of the best entries in the franchise today. Trading action gameplay for real-time strategy mechanics paid off in a big way on GBA.
Chain of Memories both looked and played great. If you want to play a prettier version of this excellent strategy game, the PS2 remaster is available in Kingdom Hearts HD 1. Puyo's been on many systems, but this features several different Puyo blobs to spice matches up. Also has 4-player multiplayer, but good luck finding someone else with this not-online.
Story mode's pretty amusing as well. This is one of the stronger entries, despite some other games being more pop-ular. Sega's re-invention of Puyo. Does away with the blob types of Puyo Pop in favor of the fast-paced "Fever Mode", a limit-break styled mini-game in a game that lets you fuck over your opponent. You'll probably like this game or hate it because of that.
Had a sequel which didn't change much and successors in Puyo Puyo 15th Anniversary many more modes, and has Fever Mode, but isn't mandatory and Puyo Puyo 7 less modes than 15th, but new twists on Fever Mode. Orbital Media made a great Micro Machines game with more awesomeness. Fluid controls,great graphics,a godd selection of racers and upgradable parts for you car like boosters and guns with the cash you earned,but the top-down persperctive may be a little confuse and annoying at first,but it's easy to adapt.
Goes very cheap on market,and Ebay prices are good. A sort of spin-off of X-Com. Features surprisingly accurate rates on your damage and accuracy percentage rates. Utilizes stealth and cover quite well. If you've played X-Com before, it might feel streamlined or a step down, but even if you haven't it, it's an impressive game nonetheless. Also, you play as humans, not the aliens on the cover, at least in the main story mode. Skirmish mode is free-game for any side of extra- terrestrial life.
The cover art is an abortion and has nothing to do with the actual game. It sports updated graphics, some new attacks, an AI partner to make up for lack of true multi-player , a save and load feature that keeps your stats and cash, and a slightly altered engine. Certainly worth a look, especially for fans of the original. Upgraded port of the Wonderswan game. An interesting turn-based RPG where the main character is followed by a crew of girls.
Lots of exploring, decision-making, and dating-sim elements. You're pretty much guaranteed not to see or get everything in one playthrough. Features very unique battles, which take a bit of time to get used to, but can be very fun. Also, dem well done dubbed voices. Ported to PSP with more voicework and remixed music. Actually picks up where the GBC game left off. Somewhat similar to Pokemon, but features several differences, mainly since you improve your robot with parts, software, and RAM.
Not too shabby if you want different kind of collectan game to give a whirl. A port of a game made by Rare the port. Make your way through the jungle and steal some treasure from the Wulf using a variety of animals as tools to get to him. Then fucking book it back to your tent before he fucks you up.
Your mission is to find out what has happened at a seemingly-abandoned scientific research facility, exterminate an alien infestation, and most importantly, try to stay alive. The infection stays mild until agitated, then it becomes a serious threat. Classic Castlevania-esque action. Features a soul system similar to the Aria of Sorrow's, but also has a few soul-combination attacks as well. In addition to that, there's also some sword skills to learn, ala Zelda 2.
Features a number of difficulty settings off the bat, so you can make it as hard or easy as you want. Even if you don't know a thing about the franchise, if you're a fan of old-school platforming with fun boss battles, you owe it to yourself to pick this one up.
Story elements are added and lots of characterization, too, especially when chatting with those who often battle. Extra content includes new characters, a few new spells, rewards for completing certain goals in battle, along with cards which allow a certain new character to utilize different powers. All in addition to updated graphics, better music with a few new songs , and an already solid gameplay system.
A dungeon crawler action-RPG that's similar to Diablo in some aspects. You choose 1 class to play as from 8, each with their own strengths and weaknesses. Leveling up allows you to customize which stats you want increased along with class specialties, such as weapon mastery, elemental resistances, and so forth.
There's also some side-quests to take on, along with an arena, both of which offer various rewards. There is also multiplayer for up to 4 people, which is where some classes play best.
Shining Soul II blows I away, so don't think you're missing anything by missing 1 they're unrelated anyways. Inspired by The Guardian Legend , but the shmup-ing plays like Gradius and the connection between the modes is indirect. As an Earth soldier, you wind up involved in an infiltration operation into the invading alien armies.
However, things aren't so simple as the line between "Right" and "Wrong" blurs between sides as you must decide for yourself which path to take in one of the multiple endings. While on foot, you obtain new gadgets for exploring and gun data for shump battles. You can even customize your own shot type for shmup battles, the total number of the 3-factor combination types ends up being over ! Sonic makes a return to his 2D roots in this GBA iteration, and we are all better for it.
Though it's a bit shorter and more straightforward than the Genesis classics, it's still a fun ride while it lasts. Inspired somewhat by Sonic Adventure games, as in addition to multiple characters, each can use attacks and skills in addition to standard jump and spin-dash ex: Sonic can do a slide kick and also grind on rails.
Even has a Tiny Chao Garden to raise a Chao with toys and food that you buy with the rings you've collected in the main game. However, it has a bug exclusive? TCG info. SA2 feels like an entirely different game than its predecessor—Levels are a little less focused on combat and more focused on pure speed. In fact, the boss fights themselves all take place while Sonic or whatever other character runs in pursuit.
While the level design sometimes suffers for this, the game's fun and exciting as all hell. SA3 differs a bit, combining aspects of 1 and 2, but Sonic Rush on DS is definitely a successor to SA2 though with non-perma run bosses. Considered by many to be the weakest of the trilogy. What distinguishes this from the other two is the partner system. You choose which character to play as, and a partner to use as well.
Unlike Knuckles' Chaotix, the second character can be left behind but will eventually find you. Has pretty good replayability due to the different ways to get through stages. Sadly, this game doesn't have TCG like 1 and 2. Has a suprisingly compelling story.
Pinball that's less akin to Sonic Spinball and more like the bonus are from Sonic Adventure. There's three different tables based on Sega games: Sonic, Nights, and Samba de Amigo, each with respective thematic styles and obstacles. On top of that, it also has Tiny Chao Garden and some bonus gambling games to get more rings for your critter. Fight through comic-based evil-doers as the marvelous Spider-Man.
Climb, swing, and shoot web, and generally do whatever a spider can to maneuver through stages, take down foes, and eventually face off with Mysterio himself. Generally the best recieved GBA Spyro game. A damn good port of the arcade classic. Features 3 different styles of play and a ton of characters from Street Fighter and Final Fight with different moves and their own fighting styles. Enter a code early on and you can unlock a huge number of them, along with other modes as well.
The action is spot on, but the music suffers as a result. A cute action-RPG based on item and weapon crafting. Good stat-customization, charming dialogue, lots of weapons and weapon types including swords, axes, even drills , and a fun 2D-based battle system similar to Tales, but faster and focused on attack-weapon variety.
Boss fights are fairly fun and challenging, and if you're crafty, you can steal boss-weapon recipes! On top of all that, you have one of 4 spell-wielding helpers from the game's start, one being a loli fairy lesbian and another being an demon who lusts after your mom. No joke. A bit inferior to 2, but it has some neat stuff to make it worth playing both, like this game's post-game floor dungeon.
Plays similarly to 1, except for a few differences in battle, which make items more essential such as whetstones keeping weapons durable. Exploration now goes through a variety of locations versus the few from 1. Weapons can now also be used out of battle, to clear out obstacles and gather materials. The cast and world are all new and more fleshed out. There's also more side-quests, more weapons, more weapons skills and magic, and more of the expected funny dialogues.
There's also some new spoiler-filled additions which are cool they tie into gameplay too! Sadly, boss weapons' recipes are gone, but there's still a hefty post game like the first.
EXeLD for life. An early title for the GBA that remained one of its best. Use different kinds of throws and pass strategies to defeat the other teams in no holds barred dodgeball matches. There's even power throws you can use to strike your rivals in totally twisted ways. Aside from the second arcade game, this is the fastest game in the series. Had a sequel on DS, Super Dodgeball Brawlers, which marked the return of Kunio's crew, and played a bit differently than this.
The classic SNES rage master is back! Play as King Arthur as he travels through creepy ass stages fighting all sorts of hideous beasties to rescue his bride.
Of course, he's not going unprepared. Arthur can get all sorts of weapons and use a magic suit of armor to cast crazy strong spells. To relieve some anger, Capcom was nice enough to include a save mode. That's not going to make the challenging levels and bosses any easier though! The only major change is the fact that every character now has voiceovers thanks to the then-new GBA's tech, but the lack of change is a very good thing here.
Bonus missions for completed levels make a longer game than normal. This and all SMA titles include a 2-toplayer remix of the original Mario Bros, so long as you have enough cables for each person. Not much has changed other than voice acting.
Sound effects from Yoshi's Story have been added in, along with a few bonus stages. Without an e-Reader or a cheat device not much has changed, but if you do, you can unlock the cape from SMW, veggies from SMB2, and new levels, making this with unlocks the ultimate version of SMB3.
Of course it is recommended that you get the game from the Wii U's eShop as it already has e-Reader content readily available, or you can scour the internet to find patches for the rom. That funky monkey ball-rolling game is now pocket-sized.
Collect bananas and aim for a quick run to further boost your score. As expected, there's a few mini-games as well, such as Monkey Bowling and Monkey Golf. Great for quick pick-up and play. Capcom's take on the match- puzzle format. They added a neat twist in color spheres and bombs, which can be used to really screw your opponent over. Player characters come from a few different Capcom games and are cute-sified. Port of the PSX version. A strategy RPG with giant robots.
If that doesn't sound good, something's wrong with you. Shit-tons of characters, some of which are awesome, some of which will piss you the hell off, but being able to train your favorite pilots to epic levels and upgrade their mechs is the main point.
A long, winding plot that gets kind of ridiculous at times, you may not enjoy the story as much if you don't get the constant mecha anime tropes being recycled and played up.
Continuation of the first game, improved with more giant robots, more characters, more music, more mechanics and an even more insane plot.
A must-play if you really dig super robot anime. The nice thing is that once you know how to play these OG games, now you can play the other games even in japanese. Features much of what you'd expect from the Ogre series in mythos, artwork, and gameplay.
If you played FFTA and want something similar and somewhat harder, prepare to get your face punched by this. Protip: consider using a walkthrough on one of your runs, as maps love to place hidden and helpful!
Based on the CGI movie, this Ninja Turtle game takes the series back to its roots with classic side-scrolling beat-'em-up action in 2. Play as Leo, Raph, Mike or Don in a fight to keep your family from falling apart. Basically sort of like the original Sim City except you build different floors and construct different types of rooms like offices, restaurants, condos, etc.
The first 3D skating game for handhelds lets you play as a skateboarder no shit who lends you his skills. You perform tricks and combos to gather points and complete tasks to earn cash. Based off of the cartoon. Unlike Fire Pro, this wrestling game features some of the wackiest wrestlers and moves around. As expected they all have some pretty funky skills, but at its core its good old traditional wrestling.
There's even some cameos from the first Kinnikuman series. This features even weirder boxers, including a witch doctor who can voodoo you, a pimp named Sweetness, a boxing gorilla, and a chef for the devil. While Wade may seem outmatched, with a little green, he can learn some boxing moves from a robot, a video game master, and a former champ to even the score.
He can also enlist the ring girl or a gruff mechanic to "distract" his opponent. This was an underrated title, and despite seeming a bit goofy, has the heart and gameplay of a champ. The garlic-eating behemoth's move to the GBA begins here! An ancient pyramid, said to hold a fortune, is discovered. Wario, being the greedy fat fuck we all know and love, seeks it out. The gameplay is enhanced from the GBC games, and the way levels work is different, since each one has you making a timed grand escape after you find the major treasure of the stage.
It sounds simple, the stage layouts actually change up when escaping! Wario also has a life bar, adding some more challenge. The graphics and music are both top-notch despite being an early GBA's title. Collecting all bonus material is stupidly fun and hard. A must-play. A mini game collection featuring very short minigames microgames. It also has boss mini-games which take longer, and side games, such as a Dr. Mario variant and the first of the highly addictive in-universe hit series, Pyoro , where you play as a little bird who's hungry for fruit.
Later ported to Gamecube with brilliant and troll-tastic multiplayer. The sequel to WWI and follows the same premise. This game uses a tilt-sensitive cartridge to control the games with. Worth owning, because emulation can't properly replicate the experience, especially the mind-blowing rage of the final challenge, Wario de Mambo.
Never released in Europe. Also responsible for the goddamn catchy Mona Pizza song. A very hard SRPG that features a strange mixture with cards, a rock-paper-scissors-type of system and an interesting battle method. It can get very frustrating near the last quarter of the game if your characters are poorly prepared.
The character design and music are cool, and there's lots of thinking to do and strategies to make, along with very-easy-to-miss quests, items and secrets.
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