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If you are going for shy nerd, at a table with their fellow players. Who you are: The corporate drones can be found everywhere, and often the lowest member of the rat race is a useful identity. Being one of the faceless Identities and masses as an office worker, janitor, or delivery boy can. Alter Egos get you into all manner of places. What you can do: This identity is usually used to Before you go grabbing your badge and playing a get access and remain invisible.
Many of these are terrible stereotypes, which minions, just needs you to wear plain professional clothes. Computer Technician How to play it: The key here is quiet and smooth. Walk the halls as if You are a specialist, the arcane technician who can anyone you pass has the ability to fire you in an instant.
Who you are: Cops come in all shapes and sizes, Credentials are often useful for access in medical and can be found in every country on earth. They buildings, but if you can get past the automated pass cards tend to come around arms and have the power to put few people will ask to see your badge. Be careful, though. If you How to play it: You are the white coat. Let the uniform do the talking for you.
You should shifts as well, so you might be able to get away a little also bone up on police procedure, so you can play the short tempered with non-patients. Just try not to be part right. You have corporations at your command, the can also be just as useful. What you can do: You use this identity to get Who you are: It might be a doctor, nurse, or even invitations to places, the sort of places powerful people consultant, but you are part of one of the caring meet.
It is essential to running the big money scam, professions. The first is that because people trust doctors What you need: First, you need a very good suit, and nurses, its one of the most powerful uniforms you and I mean really good. They also have access, not just to a building hurt either.
You will also equipment. In this way, you can bring machine. You are building a legacy and making a whole Crew into a building. Given the rock star your Mark by creating a fortune for your heirs. What you need: Attitude, and lots of it.
What you can do: This is essentially a twist on the How to play it: Like royalty, but with more arrogance royalty identity below. The advantage is that people and attitude. You can make demands just to see It also lets you bring an entourage—not only your how far people will accommodate you. Royalty Who you are: The high-flying socialite can come in many forms. What you can do: Royalty gets a free pass everywhere.
Few people question their wishes and eccentricities. A lot of people will also bend over backwards with obsequious enthusiasm just to get attention. Plenty of royals never deal in cash either, meaning you have a vast line of credit extended to you. What you need: The convincer here is expensive. You need to appear to be living a very wealthy lifestyle, private planes, penthouse suites, designer clothes, the lot.
You may also need some form of credentials. But different skills. However, at this moment you need help and if you can convince, pay, or scam someone in society have few options but to call on the Mark for their help. You What you can do: Essentially, anything you like. Spies should also remember that royalty are public figures have the power to make people disappear and that can really and many are well known.
To convince the lesser royals who are cousins of the kings and queens. You might have information only want when you want it. Money is something other the CIA could know, or have some official agent working in people deal with for you.
You who you are. How to play it: If you have come to the Mark, you are hurried and rushed. The country needs him and there is no time to play around. This is one identity you can use to rush the Mark. Take a look, take some notes, and take charge. First up, though, a little catch-up primer for those of you just getting into the business of being the brains.
You make critical decisions quickly. You New Mastermind Talents More ways to bring know how to work a team of highly skilled individuals. Each member of your Crew might backgrounds and motivations.
You can grab one be used to doing their own thing, running their own as-is when you want a quick Mastermind to play capers their way. Our minds are always racing, always wrong, and how to have fun doing it.
Masterminding the Rules A handful of artists, musicians, or writers, we live in our own heads. Includes Few folks in this line of work have long Hallmark card advice and suggestions from the Leverage RPG lists of folks they keep in contact with.
Masterminds are design community. That can make us come off looking like bastards and maybe even. This tells us how careful; relationships are often our undoing. In You need to be the spider at the center of the web. Who are the goals. Does he have friends, family, or frivolously. Is he tied to the mob, tycoons, or politicians? We keep our eye on the ball, Does he have the local police in his pockets?
Most run the Crew, and set the rules. Who are they? How did they gain their money? Where do security. Figure out details like the surveillance, the they keep it? How do they have Once you have all the pieces, you can put together the their business set up? How do they exercise their power? This is the hard work of the Mastermind. How did.
Being the leader of this Crew is about teaching a skilled set of individuals how to help people. The Job is down to efficiency—putting right gifted people in right a means to an end. That last bit is really important. And you nemesis and Gandalf the Grey J. But it takes a Commonly when one thinks of Masterminds, they special mindset to be the nerve center of the operation. But Masterminds have taken a variety those parts not only to work together but also moving of forms over the years.
Generals, scientists, writers, toward the true goal. We Civil Rights leaders, economists, and even politicians, keep their eyes on the big picture, on the prize. Masterminds have shaped history. The politics of academia governed his world. Alexander the Great created one of the largest empires Because of his service to science, his ideas usually in the ancient world. Inheriting a strong military after brought him into conflict.
He navigated the dangerous the death of his father, he launched a massive military waters between faith and reason, often using one to. He challenged the might of the Persian influential books in the history of science.
He presented Empire, and succeeded in conquering it. By the time he the theory of universal gravitation and the three laws was done, he had diffused the Hellenistic culture, which of motion that would shape physics for three centuries. His And he built the first practical reflecting telescope. Newton was able to absorb Alexander never responded well to orders especially the ideas of others, no matter how complicated, as well from his father , though he did respond well to as explain his own complicated theories.
He was perceptive, logical, Other examples of this kind of Mastermind would. His love of philosophy, art, and science include Leonardo da Vinci and Nikola Tesla.
He was known for his iron will, self-confidence, Pyotr Alexeyevich Romanov, aka Peter the Great — and determination. Many saw him as impulsive and rash, since he trusted and acted on his instincts. His Pyotr Alexeyevich Romanov was the Mastermind creative problem-solving skills are literally legendary, as behind Russia. His vision, following the policies with the story of the Gordian Knot. It was prophesied of modernization and expansion, transformed the that whomever untied the Knot would rule all of Asia.
Tsardom of Russia into the giant world power known as When he was presented with this old, intricate puzzle, the Russian Empire. He witnessed friends and family killed due to include Hannibal and Augustus Caesar. Within a few years, he was ready to wrest power from his sister. After a series of political Sir Isaac Newton — machinations and intrigue, he won the power struggle. He had a unique way of looking at the his unquenchable curiosity. He looked everywhere, universe, through the lens of both science and religion.
When he returned, he reorganized situation presented. He modeled them. Ulysses S. Grant — Ulysses S. Grant was a proven leader of men, first as a after European wonders and successes he experienced. He even reformed the Russian Orthodox Church. He was organized and determined to Tightly controlled, Grant was known for his terse implement the changes he had in mind.
Impetuous, language and clipped way of speaking. In the heat of stubborn, and relentless, he essentially became the battle—be it the planning or its execution—he seemed architect of Russian life. He had a big picture view of the war: it had to be won by prolonged pressure on the Confederacy. He knew he Shaka kaSenzangakhona, aka had to drain their resources and will. His was a strategy Shaka Zulu — of bloody attrition, grinding, and exhausting his enemy.
Shaka kaSenzangakhona was the most influential leader He would not be deterred by the casualties on his side of the Zulu Kingdom. Nguni people into the Zulu Kingdom and he held sway his efforts. And he was determined and successful.
Such over most of the southern African continent. The idea of military figures are natural Masterminds, as they see a Zulu state was a unique construction of his particular war as a chess game. Other Masterminds of this type include Dwight D. He was regarded as a military genius, introducing Eisenhower and Hannibal of Carthage. She made thirteen missions formations. Coordinated by regimental chiefs, it was an to rescue more than seventy slaves. She even helped elegant and simple attack strategy.
It was thrown by an overseer who simplicity such that it could even be communicated had lost their temper and the intended target was through hand signals. He relied on his own ability and another slave. While the injury caused debilitating confidence to force his will on others. Bonaparte and Sun-Tzu. As a conductor on the Underground Railroad, she provided specific instructions for what was essentially a heist of people. She also had a streak of a Grifter to.
She disguised herself on several occasions or through subterfuge, distracted people in order to make her getaways. Her confidence sprang from her faith, consulting with God through her visions.
Her faith also served a practical application: it allowed her to send coded instructions through spirituals. She New was a woman of tremendous ingenuity with singular Mastermind. Other Masterminds of this type include Susan B. Anthony and Dr. Martin Luther King Jr. Absent-Minded Professional Niels Bohr — Your mind is constantly running, always generating Theoretical physicist Niels Bohr was a man who lived ideas and working through complex problems.
The in a world of ideas and theory. His Activation: You make a roll that includes your contribution to the field of physics include the. Bohr model of the atom and and the principle of Effect: You may add a d4 to the roll that includes complementarity.
He went on to found the Institute of your Intelligence die and then add together the Theoretical Physics. New Mexico on the Manhattan Project. Churchill to rein him in. He advocated for the responsible use of nuclear energy, with his efforts leading to the formation of the International Atomic Energy Agency.
Other Masterminds of this type include Lise Meitner and J. Robert Oppenheimer. Turn the Complication into in order to plan a successful Job. Usually, the degree a d6 Asset during this scene.
If the Complication would become a d4, it is Role: Mastermind instead removed. You see patterns in clouds of data. What are seemingly Effect: Choose a Crewmember involved in the random facts to others makes sense as a whole to you. Flashback Action including yourself and set his Role Role: Mastermind die to its maximum result. Roll the rest of the dice as Activation: Two or more Assets are in play during normal. This applies only to that roll.
You may use this Talent only once per scene. You can turn his moves against him. An Asset stepped down to d4 Role: Mastermind is eliminated. You must be in ahead with a plan. Sometimes this costs you precious Talent on them. Effect: Step up an existing Asset by one Role: Mastermind maximum d Activation: You start a Timed Action. Your pragmatic innovation, applied liberally to any Effect: You or the Crewmember may ignore the operation, is aspirin for that.
Complication that Giving In ordinarily creates. You Role: Mastermind. On My Mark Because some plans demand elegance, punctuality may only use this Talent once per Job, unless the Fixer and timing are your hallmark. You may and you use that time to take in the area. Sometimes you just have to roll the dice. Create a d8 Asset that establishes a feature or With a little luck, the plan will hold. You must keep the new result. You can continue to retry as long as you the deck stacked against your opposition.
You know how to sniff out a story. The change is a story to be uncovered, you know how to get to the permanent, or at least until you use this Talent again bottom of it. Role: Mastermind Activation: You spend at least one scene conducting Specialty Guru research, beating pavement, or poking about.
For the scientist, his Agents. Effect: Add a d8 to your first roll in an Action to for this to apply to. You may make this decision each time you roll. You may only use this Talent once per Job, unless the Fixer gives you an Opportunity in a later scene.
You may then refresh this Talent and use it again. Sometimes a plan completely falls apart, and you Sure, you can tell how much jewelry or art might be have to work with what you have and what the worth. Sure, you can tell a counterfeit bill when you situation provides.
But you can also assess the abilities of others and Role: Mastermind judge the usefulness of different ideas. Effect: Step up the Asset by one maximum d12 or step back the Complication by one minimum d4. Otherwise, the Asset steps back by one from its original rating removed if set to d4 or the Complication steps up by one maximum d Monte began his career as a player at Milan High School in Indiana. He was an all-star athlete, lettering in basketball. He went to Indiana University, earning a degree in history and business, but his love for sports was his calling.
After graduating, he coached high school junior varsity basketball. He was soon accepted as an assistant coach at a major university, becoming a head coach at age Loyalty is everything to Monte. He enforces a strict discipline in his players and has an eye for talent, integrating them quickly into a team. He has the charisma to recruit anyone he sets his eyes on.
And he can motivate his players not only to play as a team but also to reach their potential. It also helps him pass as a drill sergeant on the Job. Monte Day, Coach. He went to Hacker d4, Hitter d4, Mastermind d10 Multi- New York University film school, but dropped out Tasking , Thief d6 after two years to pursue his guerrilla style brand Distinctions: Controlling, Creative, Rake of independent filmmaking.
During interviews, though, few make note of his love of spelunking, as he does not advertise that often. Though most at home in front of a classroom, where his humility and humor have earned him a steadfast following, he leads quite an exciting life on the side. Tess grew up in a tempestuous household, her parents fighting often. She learned at a young age. In her teenage years, after her parents had divorced, she kept them from using her in their power struggles. This background inspired her to seek out a double major in business and psychology.
Tess often serves as a process consultant or facilitator. She plays the observer—gathering facts, reading body language, and assessing the lay of the land—then guides her clients toward a solution. Attributes: Agility d8, Alertness d10,. She keeps a lengthy list of contacts indexed by pseudonym with a mnemonic code only she is privy to.
He now pursues failed to live up to until recently. He trashed a lot of lives during his won it back in a rematch at Camp David. Milkman days, but is working hard to make up for it. Amelie loved science since she was a little girl. She Attributes: Agility d8, Alertness d8, Intelligence was often discouraged from that pursuit by both her d10, Strength d6, Vitality d8, Willpower d8 parents, who wanted a lawyer for a daughter.
Guru Cross-Discipline With grants and money from patents, she set up Signature Asset: Lab Coat d8: Amelie knows well a private lab to conduct cross-discipline research.
Very much a button-up engineer, Cyrus has never been comfortable with people. This is how he prefers to operate; remote, on his own terms, and in control of the situation.
With his creations and his technical acumen, Cyrus is a true digital mastermind. Attributes: Agility d8, Alertness d8, Her friends call her Mrs. Quixote behind her back for Intelligence d10, Strength d6, Vitality d6, her love of tilting at windmills. This is a typical hand-held high-voltage stun gun, the Allison has made use in the past of former kind that looks like something from Star Trek. These are people who she trusts, but not for very long.
Allison rarely keeps any group of this size going for more than one or two Jobs. Of course, the paper usually because the whole plan has gone south.
He never did develop sense of national pride when every Job is done. Thinking, planning, and Intelligence d8, Strength d8, Vitality d8, encouraging the men he led was his specialty. He Willpower d10 constructs novel and daring plans, even if they seem Roles: Grifter d6, Hacker d4, Hitter d8 Dirty deceptively simple and brutal.
Thief d4 Thad also never gives up. From an early age, Jim Spanier loved numbers, finding peace in the order they represented. He graduated New York University summa cum laude in accounting. He now works for a private consulting firm, often employed by various investigative agencies.
Although he has Mastermind talents a strategist would kill for, Jim is rarely the leader of a Crew. He also has trouble with authority. He sniffs out scandal and doggedly. However, the allegations proved to be false and his reputation took a hit. For a year he became an alcoholic. Keeps the thugs off his case. His greed is the plan works.
No matter what type of Mastermind you easiest thing to exploit, if only because one can never are or what your motivations may be, remember that have enough money. The basic plan of a Job has to keep in mind Con artists make their money through deception. While they might Anyone can be taken. Each plan is about working toward a single goal. Too long and manager cost your Client his job and intellectual you give them too much time to question.
That property, someone higher up the chain may be the real provides too many opportunities for random. She knows how to — Plans need specificity. Even the simplest of approach a Mark. Let her work her confidence scheme plans have a lot of moving parts—and factors magic, backing her up with other Crewmembers good to consider—as each segment of it gets broken at Grifting down.
Each step has components to be worked out in some elaborate detail. The coordination of Learn Everything You Can those details creates a roadmap for the Crew, each At least, as much as possible in the time you have. New and improved deep stain tool removes embedded dirt and stains from the bottom-up. Before being marked as certified refurbished, each machine is disassembled, examined, cleaned, and inspected. Dual Dirtlifter Power Brushes combined with Heatwave Technology work to remove dirt and stains from your carpet.
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