Bundle info. Add to Account. View Community Hub. To cut a long story short, the rocketship is now in pieces spread over the most insane planet in the galaxy — planet Earth!
System Requirements Windows. OS: Ubuntu See all. View all. Click here to see them. Customer reviews. Overall Reviews:. Recent Reviews:. Review Type. All 6 Positive 6 Negative 0. All 6 Steam Purchasers 6 Other 0. Pick up presents you can use - like wings, rocket skates and inner tubes. Or ones you'll wish you hadn't opened - like bees, tomato rain and school books. So grab a friend - or join the jamminest party you'll ever play! User Ratings.
Your Score. More statistics and details. What is the speedrun route for Toejam Fixed World? The game features a dynamic screen splitting — screen joining 2-player mode. Players start the game close to each other. If one gets away from the other, the screen vertically splits to allow each player to move freely. When players are close again, the screens join together to become one single screen.
Santa is an unlimited source of presents, and you should exploit this fact. He first appears on level 4. They want to do everything from drilling things into you, to running over you, to firing tomatoes and arrows at you, to stealing from you. They come in all shapes and sizes, and widely varying speed, AI, and difficulty. Due to the random nature of stage generation, you may meet them in a different order, and you may not even see a few of them at all.
It's pretty certain that you'll never see certain enemies on certain levels A Ghost Ice Cream Truck on level 2, for example , however, it is possible with the "Earthling" present See "presents" section. Also in the descriptions are other things, such as number of hits they can take, the approximate level they first appear on, and their AI as I observed it. I'm writing this list from memory, so if there are any earthlings I missed, please e-mail me at the above address. Sometimes you see them dancing???
Their AI tracks you, but is somewhat erratic; they don't always chase directly after you and are easy to dodge. They're somewhat slow, and do very little damage, so you shouldn't have too much trouble with them all. They do juggle, so be careful of that. They first appear on level 2. When you get close to them, they make your character dance uncontrollably. The length of the dancing, and the frequency of it affecting you is, of course, random, but generally, the closer to them you are, the higher chance of it affecting you, and the chance of it affecting you for a longer period of time.
It is random, however. She may affect you from clear across the screen, and you may be able to walk up to her and past her and not be affected it all. The length of the dancing can be anywhere from 1 second, to well over 10 seconds. If you get next to her she'll say "Aloha" in an alluring, seductive voice, and your character will say "Hubba Hubba!
They aren't too much of a problem on some of the earlier levels, since the enemies are low level and don't cause that much damage, but on later levels, when you're most likely trying to run from more dangerous enemies, they'll probably get you killed. Fortunately, their AI doesn't track you at all -- they just move in random patterns extremely slow.
Take them out as soon as you see them, or they'll come back to haunt you. They start appearing at level 3. Like the famous Jaws, they travel in random patterns in the water with the familiar fin sticking out of the water. When you enter the water, they give chase, and due to the very slow speed in which you move, you're pretty much shark bait. They only do very small damage, but the damage they do which stuns you momentarily combined with your energy draining from the lack of air can be deadly, so try to avoid going into the water if all possible.
The shark will not chase you if you're in the water using rocket skates, and oddly enough, won't attack you if you're using an innertube. They start appearing on level 3 in any water area. They fly very slowly, tracking you, and firing arrows. Their AI leads them to either side of you at about 3 character lengths away. They can only fire their arrows when they're that exact distance.
They won't fire if they're too close, or too far from you. The cupid's arrows don't cause any damage, but does cause frustration. When they hit, hearts apprear over your head, and your directional controls are screwed up.
The thing to know is that the controls aren't totally random. What happens is that the x-y axis gets rotated. North, East, South, and West are in the same order, but are rotated. The trick is to find out how many degrees it is rotated in increments of 45 degrees , and in which direction, then compensate for it. Hopefully, the axis will be rotated degrees, which means you'll go in the opposite direction of the direction you press, and will be easy to compensate.
Any other degrees will be a little more difficult. The A, B, and C aren't effected. The only way to defeat them is to knock them out of the air That can be accomplished with the Icarus Wings, or the Spring Shoes. They fly very slowly, so you can outrun them.
They first appear on the 3'rd level. Not much to say about them except they can fly over the "holes" between the lands, so you can't lose them by leading them to the edge of the land. They have very weird AI in that they can chase you all over the stage, but occasionally it seems like something else catches their attention, and they'll break off the chase and fly off in another direction. They may regain their composure and start chasing you again, or they'll just fly off the screen.
Other times if you happen to run into them, they'll start chasing you immediately, or simply ignore you and fly in another direction. I'm not sure what causes this, but I assume it's just a random AI thing. Also, the number of hits they can take varies widely also. They can juggle you, but the damage is pretty light. As for how many hits they take, I've seen as little as 4, and as high as They first appear on level 3. Fortunately, they shouldn't be much of a threat to you, though.
They're slow, and while they track you, it takes them a second to change direction to follow. Sometimes they stop and do one of 2 things: The mom will yell "Shut Up!! The shopper juggles, but does only mild damage.
When you first see them, they look like a mailbox. They will juggle you a LOT and while each hit is small damage, they can hit you enough for it to add up and cause some hurting.
After about 5 seconds of running about, they stop and assume "mailbox stance" again. There are a couple of ways to determine if it's a fake or a real mailbox: You can run up to it, but that kinda defeats the purpose. Occasionally, it'll open its eyes and look around, thus giving itself away.
You can pull out Tomatoes, or a Tomato Slingshot and shoot at it. After about 10 or 15 hits it isn't defeated, it's a real mailbox. You could also use a BoomBox, and if it dances, well, it's fake. They start appearing on level 4. They could be a slight problem in narrow passages as they are fairly big, and can be a little tricky to get around.
If one of them happens to get to you, they run over you and flatten you, doing a considerable amount of damage. They take 3 to 8 hits to defeat and they start appearing on level 3. He's quite fast, and can catch Earl, so you gotta use some evasive maneuvers to escape him. Fortunately, he isn't too hard to dodge since he has slow tracking. Try to avoid them, as their drill does quite a bit of damage. Sometimes while chasing you, he'll stop and laugh. Starts appearing on level 5.
These tunnelers burrow underground chasing you. They're quite fast and can catch Earl and Rosebushes don't effect them as they burrow under them. Once they reach you, they shake you down, and you'll lose anywhere from 1 to 4 presents permanently, so you better hope it takes some presents you don't care about The only way to defeat it is to wait until it brings its head above ground, then start nailing it with as many tomatoes as you can.
They can be tough since when they aren't moving, they're invisible. You could walk up to one without even knowing it. When they move, they become transparent and chase you down. When they hit you, they make a "Boogey Boogey Boogey" sound.
In the later levels, they start doing significant damage. They track slow, so they can be dodged, but they are quite fast and can catch Earl quite easily.
Try to lose them behind a tree or cliffside or something. They start appearing on level 6. Also very high on the annoyance scale, they seem to appear at the most unfortunate times. They appear out of the quicksand areas and will chase after you. Like a few of the enemies, their AI tracks slowly, so it's dodgable, but it could be bad if they grab you. Once grabbed, you get sucked into the wind and lose control over your character.
The wind then takes you and moves in random directions on the map, and it has a very nasty knack of heading right off the cliff of the level and staying out there. Be prepared to drop down a level if a sandstorm grabs you and you're near the edge of the level.
While you're being spun around in the sandstorm, you're invulnerable to any enemy attacks, but can still be hit by projectiles. The length of time it holds you is random and it can release you immediately, or hold you as long as 15 seconds. Make sure you get out of the area that it appeared, because when the first one disappears, another will appear right in its place.
They are a group of 4 chickens, wearing those war hats with the pointing thing on top I forgot what those are called and they're carrying around a mortar that shoots Unlike you, however, they have an unlimited amount of tomatoes, and unlike you, they can adjust the trajectory of the tomatoes and hit you almost from anywhere on the screen. They have a really tricky AI where they'll chase you, but they'll also try to ambush you by chasing you from the side instead of directly chasing behind you.
If they manage to get in front of you, they'll walk in the same direction as you, and since you're faster than they are, you'll end up running into the back of them and taking some damage if you're not careful, and they'll also match any direction changes if you try to get around them.
Randomly they'll stop to shoot their tomatoes. When they shoot, they'll shoot 4 tomatoes, each making a cartoon "pop" sound, then they'll cluck among theirselves then give chase again. When they aim, they try to lead their shots to the direction where they think you'll end up, so if you use a zig-zag pattern when they shoot, they'll miss. They can take anywhere from 6 to 14 shots to defeat, and it's best to not go toe-to-toe with them. You most likely will defeat them, but will take some serious damage from the tomatoes.
It's best to hit and run when fighting them, taking a few shots at a time. With some clever maneuvering, you can get them to fire their tomatoes and hit other enemies with them, saving you some tomatoes and slingshots.
An interesting thing about their AI is that they can't go directly on a vertical axis up and down. They also won't turn around unless they run into a cliffside or tree or something. Moving horizontally, they can be outran, but they are very fast when moving diagonally, and can catch Earl rather quickly.
They flatten you when you contact them, and they do considerable damage, even greater damage on some of the higher levels. They are the most dangerous Earthlings in the game and will contribute to the loss of many lives if you're not careful. They have a lot of attributes which come together that makes them deadly. They're very fast, they have fast tracking, they take a lot of hits to defeat, but the biggest dangers is that they juggle, and they do a TON of damage with each hit.
They do so much damage in fact, that from a full bar, they can kill you even before your life bar adjusts to the damage taken. On later stages, you'll encounter multiple amounts of these guys, which will be a great time to use those boomboxes, decoys, and the Opera Singer if she's available. Their AI is brutal as they track fast and will be on your tail very quickly.
Fortunately, they have a simular quirk that the bees have in that occasionally, they'll break off the chase and go in another direction. However, it happens a lot less often, and they recover faster from it. Starts appearing in level 9. They can be a tricky and difficult enemy if you don't know their weakness. You can tell when one's near by the horn honking sound I think it would've been cooler if they used another sound like evil sounding music box chimes or something.
They do HUGE damage when they run over you, but they don't juggle like the lawnmower guys, so it's managable.
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