I would not blame them, some of those zombie bosses can be downright terrifying. A violent multiplayer that places eight players in a summer camp, just like from the movies.
Seven players take on the part of teenage camp counselors, tasked with either escaping or surviving the night. Escaping takes a lot of searching, however, as you have to fix a car, boat, or radio to do so. Each requires parts that are scattered about the level, randomly placed each time you start a new match.
The eighth players really get all the goodies, however, as they get to play Jason Voorhees himself. You can pick one of the eight different versions of Jason from the respective movies. Each version has different upgrades and abilities, like increased movement speed, weapon damage, and grapple strength. Since Jason is clearly the most fun to play, being over-powered and all, each player gets a randomly selected role per match.
The game has been criticized for this, but it can be argued that this is rather accurate to how the movies are. This is the oldest game on this list and some consider it to be the game that popularized the survival horror genre, much the same way Wolfenstein popularized the FPS genre.
Alone In The Dark is the first to really get survival horror right, from inventory management to being nearly defenseless against monsters. Inspired by H. Lovecraft, this game shows a lot of weird and wonderful monsters from the other side hiding in the oddest of places. Like a bathtub, for example, as any monster should in a horror game. As the player, you are equipped with melee combat weapons, usually a sword or dagger. In addition, the old controls force you to rethink combat very carefully and figure out how to properly hit your enemy without getting damaged yourself.
If you have an emulator and the patience of a saint, Alone In The Dark is worth checking for a fun history lesson in game development.
You will really get to see where so many tropes in games like Resident Evil come from and how they evolved in later games. Though a great deal of the mystery is lost for this sequel, since the first one answered most of the questions, A Machine For Pigs still holds up as a good scary game.
Remarkably, the story continues with just as much interesting depth as you slowly realize the character you are playing is less and less innocent than one might usually presume. This unreliable narrator is uncovered with journal entries and the occasional speech from the antagonist determined to make you think you are even worse than he is.
The sanity meter is removed, a very unfortunate change, but that does not make the environment any less frightening. Pig-headed monsters are still attracted by your light, like a moth to a flame, but this time the only things you sacrifice is a loss of sight and not knowing if the monster saw you or not.
That said, A Machine For Pigs lacks the interesting puzzles of its predecessor. They are boring, annoying, and do nothing to immerse you in the world of Amnesia. There is no descent into madness when you are replacing fuses, and moving boxes in a crawl space. Though a rather short game, at about three hours long, Among The Sleep has both interesting gameplay elements and story. The gameplay elements include playing the part of a toddler, the act of hugging your teddy bear gives off an extra light, and much more that are plot relevant.
As a toddler, your height and the basic understanding of the world make for compelling details, like the inability to read or how you get to things out of your reach. This game might give parents a few heart tugs, like a two-year-old climbing around the kitchen and opening anything with a door. It only gets worse, as there is so much more to Among The Sleep than a child running from a scary monster. This game is about the journey of coping with childhood trauma and doing so through more abstract experiences like dreams that can help make more sense of something a toddler might not fully understand.
Infidelity is a sin that will never stop haunting you and your dreams in Catherine. You play the part of Vincent Brooks, who is hesitant to commit to the idea of marriage to his girlfriend Katherine. Just as Brooks begins to seriously mull over the situation, the beautiful Catherine comes along. His act of cheating haunts his dreams and Catherine is never letting go either. Catherine combines supernatural and role-playing elements which might be described as a platformer but is hardly that.
The goal of the gameplay is to get to the top of the tower, but it is not about jumping or climbing. Brooks must pull out blocks and push them to the appropriate spots to get higher, all the while some horrible monster is coming after him. Nevertheless, Deadly Premonition makes it to the list with a compelling story, a unique cast of characters you will never see anywhere else, and deeply terrifying visuals that will stick with you forever.
Despite being a little on the weird side, Deadly Premonition does tell a good story and the combat is an average FPS flavor. This case turns out to be a part of a series of similar murders across America done by the Raincoat Killer. Unlike most horror crime games, Deadly Premonition also has survival elements. Not the lack of weapon type, but the feed your main character and make sure he puts on clean clothes type.
It is an odd choice to be sure and does not really influence the main plot, though it is something that could be worked within a future sequel if there ever is one. Japanese developers sure know horror and it is displayed yet again in Forbidden Siren. This game follows the events within a Japanese village called Hanuda. Isolated from the rest of the world, the village has some rather extreme religious beliefs that make living there, or even stumbling upon it, a study in survival and stealth.
This is a psychic power that hijacks an enemy character so you can see through their eyes and hear what they hear.
You cannot move them, however, but it is a useful tool to tell where your next objective is and how to get around the enemies. However, what really puts this game in the history books, is the facial animation.
This was done by taking images of real human faces from various angles and plastering them on the polygon game version. This actually ended with an exceptional result, easily making it a part of the motion capture development history. This psychological horror twists the story of Alice in Wonderland by focusing less on the fantastical world of Wonderland, and more on Alice herself and her struggle to overcome her trauma-induced psychosis.
The player alternately must traverse a corrupted Wonderland and a hallucination-wrought Victorian London as Alice. Wonderland is separated into sections, each of which has a different theme, and a different memory as the prize. Each step you take puts you further along the path toward discovering the truth about how your family really died and simultaneously saving Wonderland itself.
In Limbo, you control a little boy as he traverses a series of sinister environments on his quest to find his sister. The game uses an almost film-noir stylization to boost the visuals and ambiance into horror genre levels. Failure, however, results in your vicious and often gruesome death.
Limbo has been esteemed more as art than an actual video game. The absence of a direct narrative allows the player to come up with their own conclusions about the boy and his unfortunate situation. Despite its short gameplay, Limbo is well worth the money, especially since it has been made accessible on so many different consoles, even iOS, and Android systems. This game technically counts as a puzzle platformer like its predecessor, but the dystopia in which it is set is unnerving enough to earn it a spot on this list.
Inside is a platformer wherein you control a little boy who has to navigate his dystopian world. The goal of the game? Like any good game with horror elements, the goal is to survive. Inside complicates this process by making the player complete clever environmental puzzles throughout.
There are so many ways for him to die, many of them vicious, including dog-attacks or being shot by his pursuers. You eventually begin to feel the anxiety of his flight just as if you too were running for your life.
Little Nightmares is a game about an insatiably hungry little girl in a yellow coat named Six. The creatures you encounter are grotesque and hardly human. The object of this game is to hide from and evade the Guests as you ascend from the lower depths of the Maw, a hotel-like vessel that caters to the whims of the Guests.
Much like Inside, Little Nightmares is a survival horror platformer. Despite being a simple platformer, Little Nightmares tells its story through the background.
The devil is in the details. This game relies entirely on its soundboard and its visuals to provide its horrific elements. The animalistic sounds of the Guests and the eerie music combine with the ghastly, filthy world create the necessary suspense.
This game follows Senua as she traverses Helheim to retrieve her lover from the clutches of Hela. While none of the mythology is faithful, this game shows an incredible awareness and accurate depiction of psychosis.
Ninja Theory worked closely with neuroscientists, mental health specialists, and people with similar conditions to ensure that they would provide an accurate portrayal.
Stunning graphics and unparalleled use of voice acting have caused critics to applaud this game as a work of art. Truly, this game is one you must wear headphones while playing because the voice acting is absolutely crucial to getting the full experience.
The vast majority of this game exists in a subaquatic city called Rapture during the s. Where once it was a playground for plutocrats of all kinds, it is now a twisted, macabre shadow of its former glory. BioShock is a biopunk game that immerses the player in an environment that makes them question a number of moral dilemmas, including whether or not a life is precious when it has been so thoroughly perverted. You as the player must navigate through this first-person shooter under the direction of the mysterious Atlas, who very politely sets you on a number of tasks.
All the while, you must fight off horribly disfigured, once-human Splicers. Return to Rapture in this sequel to the original BioShock game. This survival horror game tasks your character, Joel, with chaperoning a young girl, Ellie, across post-apocalyptic America in a desperate attempt to cure humanity of a fungal infection that turns those affected into rabid, zombie-like monsters. Naughty Dog brilliantly based the strain of fungal infection in this game after the real-world Cordyceps fungus.
What makes The Last of Us one of the best games across both PlayStation systems are the incredible graphics, intense gameplay, and a storyline that will have you sobbing in T-minus 20 minutes after you pick up your controller. The character development alone is heralded as one of the finest points of the game, with you as the player watching Joel become a little more human, and Ellie turning into one of the most badass characters in-game. The Forest drops — or, rather, crashes — you into lush, serene woodlands, complete with bright greens and warm sunlight.
Then come the cannibals, and the serenity of The Forest turns to heart-pumping terror. A thoughtful AI system that prevents enemies from blindly attacking keeps you on your toes and makes the scares that much more effective when they choose to strike.
Take The Evil Within, expand its world, further limit its resources, add a more coherent story, and you have an excellent sequel to an already excellent survival horror experience. It's one of the generation's most complete horror packages, and while it's scares often surpass those of the first, familiarity dampens fear, and for that reason, we give the slight edge to its predecessor.
With roots in RE, Evil Within thrived off its challenging gameplay, limited resources, inspired world, engaging story, and brilliantly horrific enemy design—The Keeper, Laura, Zehn, and Neun, to name a few.
Quiet and disconcerting, Detention is a slow-paced, 2D horror game that largely takes place in an abandoned school. Coming into Resident Evil 7, the most prolific horror franchise in gaming had lost its way, gradually shifting toward action-heavy gameplay.
For the first time in series history, RE7 used a first-person perspective, a controversial decision for the historically third-person franchise. Unmatched disturbing imagery, grotesque enemy design, a murderous cult rooted in religion, fast jump scares, slow psychological scares, and a coherent story to boot, Outlast 2 has a pinch of well-crafted terror for every type of horror fan.
Capcom followed up RE7 with a masterful remake of Resident Evil 2. An already stellar survival horror game was made better by exponentially improved visuals, better character models, a more threatening version of Mr. X, a more fluid over-the-shoulder camera angle, and much more. X and his improved stalking ability is surpassed only by that of the next game's antagonist Alien: Isolation nails both the survival and horror aspects of the genre.
Beyond this generation, few games have achieved the level of tension-filled gameplay that makes up the majority of Alien: Isolation, as the Xenomorph's sharp, focused hunting ability leaves little time for respite across its hour runtime. With Outlast, developer Red Barrels took the found footage movie genre and expertly turned it into a fiveish-hour interactive nightmare. Surprisingly, not everything is awful about this game which has something that should be featured more often: an unreliable narrator.
Since the antagonist roams the halls of the ship freely, it forces the player to think and act more stealthily. The player cannot act like a frightened deer, but instead they must act like a quick moving groundhog. The non-linear path to surviving the game is something which makes this game so terrifying. That concept, plus the fears of confined spaces and the titular isolation, give Alien: Isolation tremendous replay value. For fans of the films, this game will surely bring back a lot of fond memories of our favorite biologically engineered mass-murder machines.
Thanks to this one game, they should just bury the franchise. What was so cool about the concept behind this game? The monsters are allergic to light! One of the main problems that this game faced is that both multiplayer and single player are exactly the same and the one-size-fits —all mentality for the difficulty make it not that enjoyable. Furthermore, the lack of attention paid to the presentation of the game makes the whole affair feel as if it is incomplete.
Something that cannot be stated enough is that the core of any horror movie, game, book, or whatever is atmosphere. Let me tell you, Silent Hill 2 is thick with atmosphere. Players feel completely and utterly consumed by the dense fog and forlorn existential dread. As fun as the game is, the near flawless transitioning from gameplay to cutscenes is something which often times goes overlooked. In the fairly open world environment of Outlast 2 , the mechanics which made a name for the franchise just feel clunky and out of place.
Also, the general look of Outlast 2 is just goofy. The one saving grace for this game is the camcorder and the night-vision, which was able to give mild heart titillation. Condemned: Criminal Origins is one of those rare gems in the horror scene that deserves high praise. The most iconic feature of this game is the rarity of firearms and forced reliance on melee combat. The general absence of guns made it to where players had to think on their feet and utilize their environment to survive.
The unsettling nature of Condemned is made all the better by having some of the most difficult enemy AI of its generation. Condemned really inspired the future of survival horror as future entries to the genre made use of the limited firearms concept. The whole point is to trap the killer using switches and security cameras.
For all that Night Trap wants to be, it ends up as little more than a lackluster horror version of Mousetrap. The whole affair of this title is predictable, stale, and above all, mediocre at best.
Night Trap makes us glad that motion picture games are out of fashion. The open ended story market is quickly growing to overtake all genres. Until Dawn is one of the most fun and innovative stories that has been released thus far. It heavily borrows from Algonquin folklore with the appearance of Wendigoes and revenge. The upcoming fourth movie of The Grudge series is all set to terrify its audiences.
The Grudge describes a curse that is born when someone dies in the grip of a powerful rage or extreme sorrow. The curse gathers in the place where that person died. Those who encounter this murderous supernatural force die and the curse is reborn, passed from victim to victim in an endless, growing chain of horror.
While often considered a remake or reboot, 's The Grudge is actually a loose sequel, and connects to the prior American Grudge movies. Ju-on franchise The house is located at the Nerima district in Tokyo, Japan, and was home for a seemingly normal family, the Saeki, formed by a father, Takeo, his wife Kayako and their only son Toshio.
Which is the scariest Grudge movie? Category: movies horror movies. The scariest has to be Ju-on: the Grudge 2, but the creepiest Ju-on movies are the first two, Ju-on : the Curse and Ju-on : the Curse 2. What happens in the grudge ?
Why does Toshio meow? What is considered the scariest movie ever made? How did Kayako die? How old do you have to be to watch grudge? What age rating is the grudge ? Is the grudge appropriate?
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