Batman beyond games ps3




















Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! Ask A Question. What do you need help on? Cancel X. Space Station Infestation 6E. The Big Grapple 6F. The Lantern Menace 6G. Europe Against It 6H. Big Trouble in Little Gotham 6I. Power of Love 6J. A Blue Hope 6K. Jailhouse Nok 6L. All the Rage 6M. Need for Greed 6N. Aw-Qward Situation 6O. Breaking the Ice 6P.

DLC 4: Arrow 6U. DLC 5: Bizarro 6V. DLC 6: The Squad 7. Hub Exploration 7A. Batcave 7B. Hall of Justice 7C. Watchtower 7D. Moon Base 7E. Zamaron 7F. Odym 7G. Nok 7H. Ysmault 7I. Okaara 7J. Qward 7K. Oa 7L. VR Missions 8. Characters 8A. Characters 8B. DLC Characters 8C. Ground Vehicles 8D. Air Vehicles 9. Extras 9C. Secret Codes Standard Guide Stuff 10A.

Legal 10B. E-mail Guidelines 10C. Credits 10D. Version Updates 10E. In this guide, you'll find a complete exploration through the game, including walkthroughs on how to get through each story mission, the means to find all the hidden collectible stuff, and how to navigate the open worlds you'll find in this game! So let's put on our Bat-pants and go save the universe!

Q: Would this game be good for my kids? Any references to the grim and gritty nature of the Batman mythos is toned down, without being TOO campy. As far as positive aspects of the game towards kids, the gameplay is focused on exploration, discovery, and critical thinking.

The co-operative gameplay style and forgiving difficulty is also a plus. Q: Are there really voice actors in this game? Who plays who? A: Yes there are. The game is fully voiced, although you still get a little bit of grumbling a few times for old time's sake. Is there online play? A: Two, and no. A: This game incorporates a considerable amount of the open world stuff that has become more common in LEGO games.

That said, the hub areas are still largely self-contained. Also, suit switching is a lot simpler in this game and there are more characters in the game with suits than just Batman and Robin. Q: What part of the Batman mythos does this cover? A: This game is its own continuity. It doesn't operate under any specific Batman stories in comics, movies, television, or animation.

Still, several of the designs will seem familiar to the animations, plenty of references are made to past works, and as for music, Danny Elfman's theme from the Batman movie and John Williams' Superman theme are in full play, as is Wonder Woman's TV theme.

Q: Can I save in the middle of a Story Mission? A: Yes! At several points throughout missions, there are things called "Save Switches", which will save your progress within the mission, allowing you to quit and return to that spot. Q: I'm at the spot you say that a collectible is, but there's nothing there! A: Sometimes collectibles, particularly quests, appear in a certain order. If a quest isn't where I list it as being, you will likely have to return there later after beating more quests.

Q: I'm getting vehicle tokens! Where do I use them? A: Go to Oa. There are a bunch of races there set up to work with the vehicles. Q: How do I get to the Lantern Planets outside of the story? A: Once you beat one Lantern Planet mission, go to the center of the main room of the Watchtower and speak to the Green Loontern. He'll let you open the gate to the Moon Base and from there you can go to the Lantern Planets.

Most other consoles have similar controls based on button positioning. Left Thumbstick: Move your character. Right Thumbstick: Move the camera. A Button: Jump. X Button: Attack. B Button: Action. Y Button: Shift Focus. Back Button: Brings up the Watchtower computer allowing you to travel between areas in the hub or to select missions. Start Button: Brings up Pause Menu.

Load Game: Load a previously saved game. Options: View the Options Menu. Quit to Windows: Brings you back to Windows. Options: Opens Options Menu.

View Map: Used in the hubs to view the map. Can also be accessed by pressing the Back button. Extras: Opens Extras menu, where you can select any extras you've purchased as well as enter secret codes. Quit: Return to the Main Menu or exit missions depending on where you are. Audio Volume: Adjust the general volume of the audio, if you can't be bothered to find your TV remote. Splitscreen Mode: "Dynamic" changes the splitscreen as the two characters get closer.

Controller Axis Setup: Allows you to change the camera and Y-axis settings. Safe Zone Settings: Allows you to adjust how the game is displayed on your monitor. Control Setup: Allows you to adjust the button inputs for commands on your controller. Video Settings: Allows you to change your graphics settings for performance. Effect Settings: Allows you to change effects for performance. Some of these skills will be tied to innate abilites, others to the items they carry. Here's a breakdown of what you can use in this game.

The most common types are Batarangs or guns. You can target any of these by holding down X and passing the aiming reticle over objects that can be broken. These will be used, among other things, for hitting red and yellow circular targets. It should also be noted that guns shoot straight, whereas Batarangs home in on the targets. Examples: Batman, Robin, Cyborg Grapple - Many characters have the ability through tools, powers, or their natural ability, to grapple an orange hook.

This will either allow them to ride up to an upper level or pull it off which will open or dislodge something. It's not flight, of course, but it gives you a little extra horizontal carry to your jump. Examples: Batman Shield - Some characters have the ability to block with shields or other objects. Not only will this protect against attacks, but this can also be used to cross flames and block lasers by standing on a shield pad.

Examples: Alfred, Wonder Woman Flight - Beyond gliding is the ability to just take off and soar through the air. Jump and then jump in the air to start flying. Once in the air, you can press A to rise and B to lower. Double tap B to disengage flying and drop.

Also, as you move, double tap A to boost speed for a little while. They'll need to charge up their fuel at a dispenser so they can fly, and will only be able to do so for a limited time.

Tap B and you'll find something that was invisible and unusable before. Detectives and telepaths tend to have this skill. If tripped, the cameras will usually shut something down. Usually, the character will have to hold down B to initiate the stealth. It's mostly used for green walls that have mechanisms behind them to manipulate. Examples: Sensor Suit Batman , Superman Explosives - This is the ability to fire explosives which will cause major damage to enemies and destroy anything made out of silver LEGO bricks.

Usually you'll have to hold down the button to apply a steady stream of sonic waves. For the sake of simplicity, I call any kind of heat vision or fire blast a laser, as they will all have the same basic function.

This is a focused beam of energy, but not heat-related. It can freeze and immobilize enemies, or it can also be trained on spouts of LEGO water to freeze them into ice blocks.

Note that the water has to be specifically LEGO pieces in nature. You can also use this to put out LEGO fires. Examples: Arctic Suit Batman , Mr.

Freeze Electric - This is the ability to utilize electricity. If you find a generator with an electric charge, you can absorb it, and can then fire electric blasts with X or a constant stream by holding down B. You can also spend this electric charge into a generator without a charge in it to power up some mechanism. It's worth pointing out that characters that are inherently electric like Shazam, for example , have no need to draw a charge in order to use it.

Useful for when there are bricks that need to be smashed that you can't reach. They can then be placed in a large container with a number on it which will deposit a useful item. Example: Hazard Suit Robin, Lex Luthor Tech - Having a "tech" ability means you can adjust blue panels with red blinking lights on them.

Press B, then hold down X in front of them to start the hacking. Press B to deploy a little remote control version of yourself. This little guy can go through doors marked with an "R" and they can also manipulate consoles with a hole on the front by pressing X at the right time. Robin and Lex can also use these consoles on their own without needing the toy, but no one else with standard tech abilities can use them.

To enter them, you need the ability to shine bright light. Press B to shine and you will be able to see the items inside the dark area.

You won't need to keep the light on, fortunately. Also light, like fuel, is a limited resource that you have to charge up at a kiosk. Example: Illumiation Suit Robin, The Joker Mind Control - In very specific areas, you'll see a character cut off via a window or bars or something, but you can see them, and certain characters with mind control can take them over and manipulate them to pulling levers.

Also, the magnets on one's feet can be used to walk up blue shiny walls. This can be used for specific switches that require spheres to be rotated in them. Transform - This is the ability to change form by holding down Y while standing still. Most often, this will change you into a giant form, which will have Giant powers. That said, some characters will simply change into their alter- egos, like Superman. Examples: Martian Manhunter, Superman Regeneration - With this ability, you will regain hearts one every few seconds.

Examples: Martian Manhunter Invulnerability - Your hearts turn gray and you take no damage. Not a bit. Examples: Superman Phase - This is a Martian specific ability that allows them to travel between two points marked by a green portal with red dots on it. Example: Martian Manhunter Vent - There are red and yellow vents that connect two points. Press B on them and he will contort into an impossible shape, usually for the purpose of getting a Red Brick.

Press B on them, then move the cross hair over all the highlighted objects in the environment and press X to quickly assemble something in the environment. Only speedsters and Kryptonians can use these. Press B to start it up, then hold down X to run roughshod on it, which will usually power something up.

All giants have this ability, but some smaller characters do as well. Examples: Superman, Harley Quinn Giant - This is the ability to smash cracked walls and also to pick up objects with green handles. Also, these characters, when standing on rock, can hold down B to lift up rocks and throw them.

Giants do have some liabilities, though. They cannot build, and also they cannot use a grapple like most Lanterns can. There are two distinct types in this regard: any character with claws and all Lanterns.

Also Alfred for some reason. Press B over it to activate it. Example: Solomon Grundy Shrink - This is the ability to shrink down and enter small areas. Not required for the story, but will be required for some collectibles once you unlock The Atom.

Example: The Atom Flower Pad - This is the ability to use a pad of plant growth to travel between two points. Since you don't get Brainiac until you complete the game, this is used for collectibles. Note that some characters will have previously found suits despite not picking it up themselves. For example, Cyborg will have a Techno Suit despite Robin picking up the icon. They all serve the same purpose, though. Press X to fire missiles, target by holding down X, and you can leave a large bomb by holding down B.

All these attacks are Explosive. Techno Suit - Found before Mission 2 Robin and Luthor have this suit, which gives the Tech ability and also gives them access to a Mini-Toy that can access pinhole panels.

After charging up at a light battery station, they get the Light ability. You can shoot sonic shots or hold down X for a constant blast. You can also shoot an area effect blast with B. Batman can also hold B to summon bats. It can be found with Batman, Cyborg, and the Joker. Decoy Suit - Found in Mission 5 You don't find this one, but gain access to it the minute you get control of Luthor and Joker. Press B to drop off either some chattering teeth or a couple of Lexbots three guesses as to who gets who.

All they'll do is fight enemies on their own. He'll gain Ice powers with this suit. Scuba Suit - Found in Mission 7 Batman's Scuba suit gives him the Underwater power along with a spear gun, which serves as a normal projectile. Fun as it is to list the same powers for every Kryptonian, I'd prefer to keep each entry in the Kryptonians simple. They can also use Flash Pads and Treadmills. To top it all off, they're invulnerable. Speedster Power Set - The Flash and his Flash family have the ability to run faster than other characters, and they can also use Flash Pads and Treadmills.

Furthermore, they get a cool spin move by tapping B. They can also use their rings to Dig and use them to Grapple, as well as using them for a Shield. A lot of stuff you will need to collect requires late- game characters, so just relax and enjoy and worry about collecting stuff later. Smash freakin' everything. Lay waste to any LEGO objects in the area and rack up that stud total. Use your projectiles and lasers to demolish areas quickly.

Keep collecting studs. Collecting a specified number in each mission will give you "True Hero" status at the conclusion of it. Once you hit the threshold, you cannot lose it, no matter how low your studs gets afterwards. Explore everywhere. Run into walls and behind them to look for any areas you might be missing. Big value studs are hidden in places where you can't normally see them. Look out for visual cues to see how you can progress in a mission.

Look for soft glows next to dirt piles, for example, or shiny bricks for explosives, lasers, or magnets. Collect Minikit canisters to assemble a little piece of the DC universe. While you can't use these, they can be viewed in Trophy Rooms.

For completing a Minikit, you'll get 50, studs, except for the last one, which gives you 1,, Don't be afraid to buy the Extras after you complete the Story. This game gets a lot less frustrating if you're using the multipliers to rack up the stud count or the detectors to find collectibles. While it's not the first hub area you go to in the game, it is without a doubt the central hub.

The Batcave also serves as an early temporary hub. Early on in the game, slideways teleporters will open on the Watchtower allowing travel between the Watchtower and the Batcave, the Hall of Justice, and the Moon Base, which opens up as you progress through the game.

From the Moon Base, you can then move on to the Lantern Planets, but we'll cover that more in Section 7 of the guide. The main Batcave is a large open cave with the teleporter at the center. Above and in the back is the Batcomputer. While Conan suggests that you can use it to access missions, it seems to me that you can't access it at all, but that's not really important, since you can hit the Back button at any time to access the computer anyway. To the left of the computer is an elevator to the Trophy Room, which contains a lot of Batman's stuff.

Here is where you purchase Red Bricks and you can input Secret Codes although you can also do that through the Extras menu. On the far right of that room is access to the bonus level, which opens up after you beat the Story. To the right of the teleporter is a door flanked by costumes. Go through that to find one of the Character Customizers the other being on the Watchtower. You can use that area to create your own custom characters which will be available for Free Play.

To the further right of the door to the Customizer is the elevator to the Laboratory. This is the area you first go to in the transition between early missions. At the top of this room is a door leading back to VR Missions, which are expanded upon in Section 7. Let's take them in from left to right. Farthest left is the door to the Containment Cells. There's little going on here other than story stuff and some extras. Next on the right is the door to the Laboratory. The middle back door, between the two slideways teleporters, leads to the Control Room, where the main computer is that allows you to select missions.

The next door on the right is the Trophy Room. Like the trophy room in the Batcave, you can buy Extras and input secret codes here. The farthest door on the right is the Hangar, where there's not much to do, but there are some extra things there.

This area is mostly for extra bricks, tokens, what have you. Basically a flavor area for more challenges. Also, there's a rumor that there's a secret passage to the Hall of Doom around here. Let's join our caped crusaders, already in progress. You probably are feeling like smashing some stuff, so go ahead and smash all the breakables in the area, but what you need is to go to that white circle on the left and press B to grapple up to the upper area.

Hop over to the switch and press B to throw it to drain the water in the room. You can now smash all the breakables. Once individual bricks start bouncing, hold B to assemble them into a colored container. Once in the suit, hold down X or B and pass the cursor over all the loose red, yellow, and green pieces lying around. You want to suck up at least 25, then stand in front of the container on the white target and hold down B to dump your pieces into the container which will then spit out a neato rocket launcher.

Activate it by pressing B to attach your grapple to the orange hook and then mash B to tug the hook off, which will fire rockets that will destroy the wall on the right. Note those bats and green sparkles. Tap B while standing inside them to make an orange hook appear. Pull it down and you'll find a large green wall behind it. Move the cursor and tap the pipes so they make a complete left-to-right pipe, then hold down X at the left and right ends to start up the water which lifts the bridge so you can cross.

Continue down the path until you reach a split in the path. To the back is fire. To the front is green toxic gunk. Switch to Robin, who can walk through that gunk in his Hazard Suit. This game has not been reviewed. Be the first to review it!

Critic Reviews 8 Reviews. Angelo M. D'Argenio — Nov 12, If you want a new LEGO game, then pick this up. Read full review. But still the humor and love for the comic history behind it, makes this a very charming game.

The quality is high and there are a lot of items to collect. All this publication's reviews Read full review. User Reviews. Write a Review. The open world is huge, but so huge it's a little overwhelming.

Nevertheless, it's still fun. The game fails with the actual levels. They seem The open world is huge, but so huge it's a little overwhelming.



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